

Try glyphs out and, if you don't like them, swap them for something else. If you want to take a hands-on approach, you can read through all of the descriptions and decide what sounds best based on the skills you most use and how you're playing. However, there's a couple of ways to approach picking out the right glyphs for your character. With so many glyphs available, I just can't recommend the ideal glyphs for every class, build, and play style. Though this is a very specific example, every class will find they have options like this to help them play the way they want to. There are other glyphs that could give me more utility in different situations, but right now this one's perfect for how I'm playing - and when I decide to switch, it's easy to swap from one glyph to another. For example, lately my monk has been soloing low level dungeons, and so has Glyph of Spinning Crane Kick to move faster while AoEing things down. For a new player, sifting through available glyphs to work out which the best ones are can be a dizzying experience - which is further complicated by the fact that you have to purchase glyphs before you can use them, and some of the ones you want may be pretty pricey.īut glyphs can be pretty useful for players at any level, regardless of their gameplay style. Every glyph available to your class will be listed in the column to the right-hand side. To take a look at your glyph options, hit "n" on the keyboard and select the Glyphs tab. The confusion comes with the fact that glyphs are specific to your class and some are even specific to your talent specialization - and there are a lot of them. If you have a dual specialization, you'll also have a unique glyph set that you can tailor to each spec. While you will have to purchase glyphs, once you've learned a glyph, you can remove it and add it again without the need to purchase a new version of it, which makes swapping extra easy. Like talents, you can switch up your glyph selection for the cost of a reagent - Vanishing Powder for characters under level 80, Dust of Disappearance for levels 81 to 85, or Tome of the Clear Mind for levels 86 and up, any of which can be bought at reagent vendors - if you decide you don't like it. There are a total of 3 major and 3 minor glyph slots and after level 25, you'll unlock another major and minor slot at level 50 and the last major and minor slot at level 75.


They're divided into major (which tend to change how your abilities work) and minor (which tend to be more cosmetic) glyphs, and starting at level 25 you have access to 1 major and 1 minor glyph slot to fine-tune your abilities. You'll find some of them can have a pretty big impact on your gameplay, while others are cosmetic changes that are mostly for fun. Glyphs let you modify your abilities in wide variety of ways. Oh, let's just skip to the end, shall we? The answer to whether you need them is only if you want to bother with them. So today we're going to talk glyphs: just what they are, what they can do for you, and whether you even need to bother them while you're leveling. And while the in-game UI nagged me about initially picking a specialization or selecting a talent when I had the option, the fact that it didn't nag me about glyphs meant I could very easily ignore them while happily leveling - and I suspect plenty of players, new and returning, have been in the same boat. While the first two were simple enough - you only have three (or four) specializations and a choice of three talents at each tier - glyphs presented a dizzying array of options to modify my gameplay. But the biggest mental shift, on my part, was taking in the way the former talent trees had turned into a system of specializations, talents, and glyphs. When I came back to World of Warcraft during Mists of Pandaria after a lengthy WoW break, a lot of things had changed.
